Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Sampson Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Abuse Sampson Pettitt's position for profit. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
24 |
Vessel participates in a diplomatic mission. |
3 |
24 |
Gain a contact. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Gain a contact. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
Refuse to abuse Sampson Pettitt's position for profit. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Display heroism in battle, saving the whole ship. |
6 |
39 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Forced to muster out. |