Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
1 |
19 |
Gain Enemy if Sanders King don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Sanders King's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Sanders King's trade routes and contacts, forcing Sanders King to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |