Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Sandy Shackley easily defeat. |
1 |
19 |
Gain Enemy if Sandy Shackley don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Sandy Shackley easily defeat. |
4 |
31 |
Gain Enemy if Sandy Shackley don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Sandy Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
Sandy Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sandy Shackley fail to help. Gain an Enemy. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |