Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Satwabwabka E-bakab's ship is damaged, and Satwabwabka E-bakab have to hitch-hike Satwabwabka E-bakab's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Merchant (Broker). |
5 |
31 |
A good deal ensures Satwabwabka E-bakab is living the high life for a few years. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
A series of bad deals and decisions force Satwabwabka E-bakab into bankruptcy. Satwabwabka E-bakab salvages what Satwabwabka E-bakab can. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Retired. |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |