Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A sudden war destroys Saul Peck's trade routes and contacts, forcing Saul Peck to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Saul Peck do not know what happened to Saul Peck. There is a gap in Saul Peck's memory. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
39 |
Join a social movement. |
6 |
39 |
Graduated with honors. |
7 |
39 |
Returned to Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
43 |
Risk Saul Peck's fortune on a possibility lucrative deal and win. |