Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Shane Jacobs out of business. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Shane Jacobs is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
A mission goes wrong; Shane Jacobs and several others are captured and mistreated by the enemy. Gain Shane Jacobs's jailer as an Enemy. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
31 |
Good fortune |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Gain Enemy if Shane Jacobs don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Shane Jacobs do not know what happened to Shane Jacobs. There is a gap in Shane Jacobs's memory. |