Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Shelton Coghill don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Merchant (Broker). |
7 |
39 |
A sudden war destroys Shelton Coghill's trade routes and contacts, forcing Shelton Coghill to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |