Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Sherman Ruth commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Sherman Ruth spend months in the dangerous criminal underworld. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
42 |
War breaks out, triggering a mandatory draft. |
6 |
42 |
Dropped out of the merchant academy. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
44 |
A mission goes disastrously wrong due to Sherman Ruth's commander’s error or incompetence, but Sherman Ruth survive. |
7 |
44 |
Report commander and gain an Enemy. |
7 |
46 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |