Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sid McKee is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Injured. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Severely injured. Fully recovered. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Voluntarily left Scavenger |
7 |
37 |
Failed to qualify for Army Support (Army). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Sid McKee's Contacts or Allies betrays Sid McKee, ending Sid McKee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |
9 |
42 |
Voluntarily left Corporate |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |