Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
23 |
Sid Perkins's ship is damaged, and Sid Perkins have to hitch-hike Sid Perkins's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Sid Perkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Entertainer (Artist). |
5 |
28 |
Sid Perkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
28 |
Failed to qualify for Free Trader (Merchant). |
6 |
28 |
Switched to Drifter (Scavenger). |
6 |
29 |
Attacked by enemies and injured. |
6 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
29 |
Gain Enemy if Sid Perkins don't already have one. |
6 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
32 |
Continued as Drifter (Scavenger). |
7 |
33 |
Find valuable salvage. |
7 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
36 |
Continued as Drifter (Scavenger). |
8 |
40 |
Good fortune |
9 |
40 |
Continued as Drifter (Scavenger). |
9 |
43 |
Attacked by enemies that Sid Perkins easily defeat. |
9 |
43 |
Gain Enemy if Sid Perkins don't already have one. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 3. |