Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sidney Duncan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Sidney Duncan is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sidney Duncan as an Enemy. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
A sudden war destroys Sidney Duncan's trade routes and contacts, forcing Sidney Duncan to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Sidney Duncan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |