Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Sim Desmond do not know what happened to Sim Desmond. There is a gap in Sim Desmond's memory. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Sim Desmond is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Sim Desmond's Contacts or Allies betrays Sim Desmond, ending Sim Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Sim Desmond do not know what happened to Sim Desmond. There is a gap in Sim Desmond's memory. |
9 |
41 |
Failed to qualify for Colonist (Citizen). |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Sim Desmond's Contacts or Allies betrays Sim Desmond, ending Sim Desmond's career. That Contact or Ally becomes a Rival or Enemy. |