Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Engineer (J-drive) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
26 |
Risk Sim Mccoy's fortune on a possibility lucrative deal and win. |
2 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
29 |
Continued as Merchant (Free Trader). |
3 |
31 |
A sudden war destroys Sim Mccoy's trade routes and contacts, forcing Sim Mccoy to flee that region of space. |
3 |
31 |
Gain rebels as Enemy |
4 |
33 |
Continued as Merchant (Free Trader). |
4 |
34 |
Make an unexpected connection outside Sim Mccoy's normal circles. Gain a Contact. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Entertainer (Performer). |
5 |
40 |
Join homeworld’s celebrity circles |
5 |
40 |
Gain a contact |
5 |
41 |
Promoted to Entertainer (Performer) rank 1. |
6 |
41 |
Continued as Entertainer (Performer). |
6 |
44 |
Refused to criticise a questionable political leader on Sim Mccoy's homeworld. |
6 |
45 |
Promoted to Entertainer (Performer) rank 2. |