Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Make a breakthrough in Sim Reid's field. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
A disaster leaves several injured, and others blame Sim Reid, forcing Sim Reid to leave Sim Reid's career. Gain a Rival. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Sim Reid's Contacts or Allies betrays Sim Reid, ending Sim Reid's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
36 |
Criticised a questionable political leader on Sim Reid's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
41 |
Public opinion turns on Sim Reid. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Sim Reid retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Forced to muster out. |