Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Drafted into Law Enforcement |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Moved to a new world. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Soham Walsh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Soham Walsh fail to help. Gain an Enemy. |
6 |
37 |
Soham Walsh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Soham Walsh's ship is damaged, and Soham Walsh have to hitch-hike Soham Walsh's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 1 Contacts. Gain 2 Enemies. |