Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Gain Enemy if Sol Carr don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Find Ancient Technology. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |