Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
Drafted into Engineer/Gunner |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
31 |
Forced to continue current assignment |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Son Fawns's Contacts or Allies betrays Son Fawns, ending Son Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Son Fawns refused an offer of inducements to betray Son Fawns's faith. Gain 1 enemies. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |