Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Sullivan Ming's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Entered Merchant Academy with the Business curriculum. |
4 |
32 |
Suffered a deep tragedy. |
4 |
33 |
Dropped out of the merchant academy. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Sullivan Ming's Contacts or Allies betrays Sullivan Ming, ending Sullivan Ming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Forced to muster out. |