Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Sullivan Wright's Contacts or Allies betrays Sullivan Wright, ending Sullivan Wright's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
30 |
Sullivan Wright do not know what happened to Sullivan Wright. There is a gap in Sullivan Wright's memory. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Sullivan Wright secretly provide religious rites for a dying leader or noble, although they do not share Sullivan Wright's faith. Gain an Ally in the family and a Rival who disagrees with Sullivan Wright's choice. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Victim of a crime |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Moved to a new world. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Sullivan Wright secretly provide religious rites for a dying leader or noble, although they do not share Sullivan Wright's faith. Gain an Ally in the family and a Rival who disagrees with Sullivan Wright's choice. |