Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Arrested and charged. |
4 |
34 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
38 |
Saved a guard or prison officer. Gain an Ally. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
39 |
The warden takes an interest in Sydney McNamara's case. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Failed to qualify for Journalist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Returned to Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Sydney McNamara into bankruptcy. Sydney McNamara salvages what Sydney McNamara can. |