Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Amnesia. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Became a Prisoner (Inmate). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Lost eye or limb. Fully recovered. |
7 |
41 |
Became a Citizen (Corporate). |
7 |
42 |
Political upheaval strikes Terrance Foster's homeworld, and Terrance Foster is caught up in the revolution. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |