Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Good fortune |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Colonist). |
2 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
29 |
Failed to qualify for Free Trader (Merchant). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
30 |
Drafted into Law Enforcement |
4 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
36 |
Rewarded for a successful mission. |
5 |
37 |
Continued as Agent (Law Enforcement). |
5 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Voluntarily left Law Enforcement |
6 |
41 |
Became a Scout (Surveyor). |
6 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |