Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Became a Entertainer (Performer). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
45 |
One of Thaddeus Lyness's pieces of art is stolen, and the investigation brings Thaddeus Lyness into the criminal underworld. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |