Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scholar (Physician). |
2 |
22 |
Make a breakthrough in Thurman McKinnon's field. |
2 |
25 |
Promoted to Scholar (Physician) rank 1. |
3 |
25 |
Continued as Scholar (Physician). |
3 |
29 |
Refuse to join a cheat in some fashion. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
30 |
Thurman McKinnon's work is sabotaged by unknown parties. Thurman McKinnon may salvage what Thurman McKinnon can and give up. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Thurman McKinnon's work ends up coming home with Thurman McKinnon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
36 |
Thurman McKinnon survey an alien world. |
6 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
39 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Promoted to Scout (Surveyor) rank 2. |
8 |
42 |
Continued as Scout (Surveyor). |
8 |
46 |
Thurman McKinnon's ship is damaged, and Thurman McKinnon have to hitch-hike Thurman McKinnon's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
46 |
Forced to muster out. |