Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was sent to prison. |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
33 |
Vocational Training. |
4 |
33 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
34 |
Tillman Fitzgerald do not know what happened to Tillman Fitzgerald. There is a gap in Tillman Fitzgerald's memory. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Tillman Fitzgerald far from home. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Switched to Merchant (Free Trader). |
9 |
43 |
Imperial trade restrictions force Tillman Fitzgerald out of business. |