Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Become leader in social movement. |
2 |
23 |
Gain an Ally and an Enemy. |
2 |
26 |
Graduated. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Tobe Elliott's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Tobe Elliott's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 1 contacts. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Given specialist training in vehicles. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |