Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Todd McDermot's ship is damaged, and Todd McDermot have to hitch-hike Todd McDermot's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Todd McDermot far from home. |
3 |
21 |
Became a Drifter (Barbarian). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Law Enforcement (Agent). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
30 |
Todd McDermot is caught in the periphery of a scandal. |
6 |
30 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
32 |
Continued as Believer (Holy Warrior). |
7 |
34 |
Todd McDermot is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
36 |
Promoted to Believer (Holy Warrior) rank 0. |
8 |
36 |
Continued as Believer (Holy Warrior). |
8 |
38 |
Todd McDermot accepted an offer of inducements to betray Todd McDermot's faith. Gain 120,000 in cash. |
8 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
40 |
Failed to qualify for Merchant Academy. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
41 |
Todd McDermot do not know what happened to Todd McDermot. There is a gap in Todd McDermot's memory. |
10 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
Gained a contact. |