Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
Toney Howard's scout ship is one of the first on the scene to rescue the survivors of a disaster but Toney Howard fail to help. Gain an Enemy. |
2 |
31 |
Psychologically damaged by Toney Howard's time in the scouts. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Failed to qualify for Performer (Entertainer). |
3 |
31 |
Became a Drifter (Scavenger). |
3 |
35 |
Attempted a risky adventure and was sent to prison. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
35 |
Became a Prisoner (Thug). |
4 |
38 |
Vocational Training. |
4 |
39 |
Promoted to Prisoner (Thug) rank 1. |
5 |
39 |
Continued as Prisoner (Thug). |
5 |
40 |
Disgraced. Word of Toney Howard's criminal past reaches Toney Howard's homeworld. |