Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Verner Williams discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Verner Williams spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Psychologically damaged by Verner Williams's time in the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Verner Williams's ship is ambushed by enemy vessels. Verner Williams successfully ran to the jump point. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Verner Williams spend a great deal of time on the fringes of Charted Space. |
5 |
38 |
Gain a contact in an alien race. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Verner Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Gained a contact. |
7 |
46 |
Forced to muster out. |