Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Wade Hill easily defeat. |
3 |
28 |
Gain Enemy if Wade Hill don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Make an unexpected connection outside Wade Hill's normal circles. Gain a Contact. |