Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Walker Keating easily defeat. |
4 |
32 |
Gain Enemy if Walker Keating don't already have one. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Walker Keating do not know what happened to Walker Keating. There is a gap in Walker Keating's memory. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Opponents of Walker Keating's belief system ambush Walker Keating. |
6 |
39 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |