Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
38 |
A crime lord considers Walker Matthews his protégé. |
5 |
38 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
42 |
Involved in the planning of an impressive heist. |
6 |
42 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Returned to Rogue (Enforcer). |
7 |
46 |
A police detective or rival criminal forces Walker Matthews to flee and vows to hunt Walker Matthews down. Gain an Enemy. |