Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Caught cheating in some fashion, advancing Warner Magrath's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
A disaster leaves several injured, and others blame Warner Magrath, forcing Warner Magrath to leave Warner Magrath's career. Gain a Rival. |
1 |
20 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
1 |
20 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Warner Magrath don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Warner Magrath faith enjoys an explosion of popularity largely thanks to Warner Magrath's efforts. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Warner Magrath secretly provide religious rites for a dying leader or noble, although they do not share Warner Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Warner Magrath's choice. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Warner Magrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |