Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Warren Wilson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Warren Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Opponents of Warren Wilson's belief system ambush Warren Wilson. |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Forced to muster out. |