Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Guardian (Dolphin Military). |
1 |
12 |
Submitted to the draft. |
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
14 |
Wash Fleming's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles Wash Fleming's conscience. If Wash Fleming refuse to participate Wash Fleming is ejected from this career. |
2 |
14 |
Became a Scout (Courier). |
2 |
16 |
Gained a contact. |
3 |
18 |
Continued as Scout (Courier). |
3 |
22 |
Spend several years jumping from world to world in Wash Fleming's scout ship. |
4 |
22 |
Continued as Scout (Courier). |
4 |
23 |
Gained a contact. |
5 |
26 |
Attempted to change assignments. |
5 |
26 |
Switched to Scout (Explorer) with previous rank. |
5 |
30 |
Serve as the courier for an important message from the Imperium. |
6 |
30 |
Continued as Scout (Explorer). |
6 |
34 |
Perform an exemplary service for the scouts. |
7 |
34 |
Continued as Scout (Explorer). |
7 |
37 |
Perform an exemplary service for the scouts. |
7 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
38 |
Continued as Scout (Explorer). |
8 |
42 |
Wash Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
42 |
Became a Scholar (Field Researcher). |
9 |
44 |
Make a breakthrough in Wash Fleming's field. |
9 |
46 |
Promoted to Scholar (Field Researcher) rank 1. |