Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Webb Watts learn something Webb Watts should not have – a corporate secret, a political scandal – which Webb Watts can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Webb Watts's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Webb Watts's fortune on a possibility lucrative deal and win. |