Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Wellington Macks easily defeat. |
3 |
28 |
Gain Enemy if Wellington Macks don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Wellington Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
37 |
Wellington Macks's work is sabotaged by unknown parties. Wellington Macks start again from scratch. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
Win a prestigious prize for Wellington Macks's work. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 2. |