Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Wellington McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wellington McDermot fail to help. Gain an Enemy. |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Wellington McDermot's time in the scouts. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Wellington McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
40 |
A good deal ensures Wellington McDermot is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
A sudden war destroys Wellington McDermot's trade routes and contacts, forcing Wellington McDermot to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |