Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
William Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster but William Ruiz fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by William Ruiz's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
William Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
William Ruiz spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
William Ruiz come into conflict with a splinter group William Ruiz's own religion which maintains William Ruiz's version is the wrong one. Gain 2 Rivals. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside William Ruiz's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |