Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
An expedition or voyage goes wrong, leaving Williams Henry stranded in the wilderness. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
29 |
Arrested |
4 |
29 |
Became a Prisoner (Fixer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
33 |
Continued as Prisoner (Fixer). |
5 |
37 |
Accused of assaulting a prison guard. |
6 |
37 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
40 |
Saved a guard or prison officer. Gain an Ally. |
6 |
41 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
41 |
Paroled from prison. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
45 |
Attacked by enemies that Williams Henry easily defeat. |
7 |
45 |
Gain Enemy if Williams Henry don't already have one. |