Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Attacked by enemies and injured. |
2 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
27 |
Gain Enemy if Williams Ward don't already have one. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Williams Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
36 |
Williams Ward faith is shaken. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
39 |
Williams Ward faith is shaken. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Explorer (Scout). |
6 |
42 |
Switched to Drifter (Wanderer). |
6 |
43 |
Severely injured. Owe 5,000 for medical bills. |