Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Moved to a new world. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Willie Chapman's work ends up coming home with Willie Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Willie Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Willie Chapman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Willie Chapman have been following false teachings! |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Gain Enemy if Willie Chapman don't already have one. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |