Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Gain Enemy if Wilmer Desmond don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 2 contacts. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Befriended by a senior agent. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Accepted a deal with criminal or other figure under investigation. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Wilmer Desmond do not know what happened to Wilmer Desmond. There is a gap in Wilmer Desmond's memory. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
45 |
Wilmer Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |