Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Wilmer Morvell's pieces of art is stolen, and the investigation brings Wilmer Morvell into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Marine Support (Marine). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Tested for psionic powers |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
40 |
Psionic strength increases. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |