Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Rogue (Thief). |
2 |
21 |
A police detective or rival criminal forces Winston Lowe to flee and vows to hunt Winston Lowe down. Gain an Enemy. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Good fortune |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Citizen (Worker). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Winston Lowe's Contacts or Allies betrays Winston Lowe, ending Winston Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Broker). |
7 |
38 |
Smuggle illegal items onto a planet. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |