Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Became a Prisoner (Thug). |
5 |
37 |
Disgraced. Word of Worth Thompkins's criminal past reaches Worth Thompkins's homeworld. |
6 |
38 |
Continued as Prisoner (Thug). |
6 |
39 |
The warden takes an interest in Worth Thompkins's case. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Worth Thompkins's Contacts or Allies betrays Worth Thompkins, ending Worth Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |