Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Wright Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Surrounded and outnumbered by the enemy, Wright Martin hold out until relief arrives. |
2 |
24 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
24 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
24 |
Voluntarily left Infantry |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
26 |
Drafted into Merchant Marine |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Wright Martin's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A series of bad deals and decisions force Wright Martin into bankruptcy. Wright Martin salvages what Wright Martin can. |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Attempted a risky adventure and was sent to prison. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |