Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Cheated in some fashion, advancing Zapa's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Find an Alien Artifact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Zapa do not know what happened to Zapa. There is a gap in Zapa's memory. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Zapa do not know what happened to Zapa. There is a gap in Zapa's memory. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
36 |
Attempted a risky adventure and was wildly successful. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
41 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
44 |
Spent the college years partying. |
9 |
45 |
Graduated. |