Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Zeb McNab do not know what happened to Zeb McNab. There is a gap in Zeb McNab's memory. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Zeb McNab's time in the scouts. |
3 |
23 |
Returned to Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Zeb McNab's Contacts or Allies betrays Zeb McNab, ending Zeb McNab's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Citizen (Worker). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
5 |
28 |
Continued as Citizen (Worker). |
5 |
32 |
Zeb McNab is rewarded for Zeb McNab's diligence or cunning. |
5 |
32 |
Promoted to Citizen (Worker) rank 1. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
36 |
Zeb McNab learn something Zeb McNab should not have – a corporate secret, a political scandal – which Zeb McNab can profit from illegally. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
39 |
Gained a contact. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
44 |
Forced to muster out. |