Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Nearly killed. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Scarred. Owe 1,250 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Zuumdunir's Contacts or Allies betrays Zuumdunir, ending Zuumdunir's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
34 |
Returned to Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 3 contacts. |
6 |
38 |
Promoted to Agent (Intelligence) rank 3. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Moved to a new world. |
7 |
42 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
42 |
Voluntarily left Intelligence |
8 |
42 |
Became a Citizen (Corporate). |
8 |
43 |
Moved to a new world. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |